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Animations
Once you have a set of images, you can animate them with a SpriteAnimation.
Example
graphicEntityModule.createSpriteAnimation()
.setImages(heroSprites)
.setX(hero.getX())
.setY(hero.getY())
.setDuration(100)
.setLoop(true)
.setPlaying(true);
It should look like this :
setImages(heroSprites): set aStringarray containing the filenames of the sprites.setX(hero.getX()),setY(hero.getY()): set the position.setDuration(2000): set how long the whole animation takes to be played (in milliseconds).setLoop(true): if true, the animation will repeat. Otherwise, it will be played only once and the last sprite will remain displayed.setPlaying(true): if true, the animation plays if false the animation is paused.play()and apause()function also exists to have nice shortcuts.- You can also reset the progression of the animation with
reset()
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