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CameraModule
Contributed by Butanium.
This module allows you to have a camera following some of your entities during the replay.
It comes with the CameraToggleModule which allows the user to enable or disable the camera.
Showcase
Setup
⚠ This module requires the GraphicEntityModule to work.
Add the dependency in the pom.xml
of your project.
<dependency>
<groupId>com.codingame.gameengine</groupId>
<artifactId>module-camera</artifactId>
<version>4.3.0</version>
<!-- Or any version > 4.1.3 -->
</dependency>
Then setup the module (and the toggle) in your config.js
.
import { GraphicEntityModule } from './entity-module/GraphicEntityModule.js'
import { CameraModule } from './camera-module/CameraModule.js'
import { CameraToggleModule } from './camera-module/CameraToggleModule.js'
// Only if you want to use the toggle
// List of viewer modules that you want to use in your game
export const modules = [
GraphicEntityModule,
CameraModule,
CameraToggleModule // Only if you want the toggle
]
// Insert this only if you want the camera toggle
// You can change the labels it won't affect the program
export const options = [
CameraToggleModule.defineToggle({
// The name of the camera toggle
toggle: 'cameraMode',
// The text displayed over the camera toggle
title: 'CAMERA MODE',
// The labels for the on/off states of the camera toggle
values: {
'DYNAMIC': true, // camera on
'FIXED': false // camera off
},
// Default value of the camera toggle
default: true
})
]
Usage
Referee.java
@Inject
CameraModule cameraModule;
@Override
public void init() {
cameraModule.setContainer(myEntityContainer, 1920, 1080);
// `myEntityContainer` has to be a predecessor of every tracked entities
cameraModule.addTrackedEntity(myEntity);
// `myEntity` has to be a successor of `myEntityContainer`
}
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