Basic simulation and evaluation

MadKnight
17K views

Open Source Your Knowledge, Become a Contributor

Technology knowledge has to be shared and made accessible for free. Join the movement.

Create Content
Next: Vectors

Welcome!

In this playground we will learn how to make a good AI using a search-based approach that will decide what to do by comparing different movement solutions rather than trying to find a relation between some key game objects and the direction of where to go. We will be trying this algorithm on a multiplayer game Coders Strike Back.

Our plan

  • Learning basic vectors
  • Writing classes for the game objects
  • Additional functions for simulating single pod's movement
  • Full turn simulation function
  • Implementing Random search (or Monte-Carlo)
Open Source Your Knowledge: become a Contributor and help others learn. Create New Content