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This is the brain of our pods. It makes our pods "think" and "come up" with trajectory plans for the near future. To make it work, we need to try a lot of different trajectories and evaluate the outcomes they provide to pick the trajectory with the best score. Trajectory is defined with a list of game moves for the next N turns. We can easily generate trajectories randomly and then simulate the game with them:
Solution sol = new Solution(); float score = sol->RandomizeAndEvaluate(pods);
then just run this line 10 000 times more and if score of a solution is more than the best found then save it