Basic simulation and evaluation

MadKnight
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Overview

When making classes for basic objects you need to not forget to add some extra variables for the values that don't come with inputs like lap number for a pod.

Checkpoint class

class Checkpoint
{
public int id;
public Point position;
public Checkpoint prev, next;
public Checkpoint(int id) {
this.id = id;
position = new Point(Console.ReadLine());
}
}
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Pod class

class Pod { Point position; Vector velocity, direction; float angle; int lap;

Checkpoint target;

public Checkpoint() { }
public void Update() {
	position = new Point(Console.ReadLine());
	velocity = new Vector(Console.ReadLine());
	angle = float.Parse(Console.ReadLine());
	
	int ncpId = int.Parse(Console.ReadLine());
	if (ncpId != target.id) {
		target = target.next;
		if (target.id == 1)
			lap++;
	}
}

}

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