Basic simulation and evaluation
MadKnight
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Full turn simulation
To simulate a turn, you need to resolve all collisions for the current turn:
void Play(Pod[] pods)
{
float timeLeft = 1;
while (timeLeft > 0)
{
if (TryFindCollision(out var collision, timeLeft))
{
ResolveCollision(collision);
MovePods(pods, collision.time);
timeLeft -= collision.time;
}
else
{
MovePods(pods, timeLeft);
break;
}
}
FinishTurn(pods);
}
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