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All the remaining languages, that are supported on CodinGame, seem to not be supported on But that just means that we cannot run a sample code in this playground only in the CG IDE.

Checking the sample code

(ns Solution
  (:require [clojure.string :as str])
(defn output [msg] (println msg) (flush))
(defn debug [msg] (binding [*out* *err*] (println msg) (flush)))
(defn -main [& args]
  (let [m (read-line)]
    (def c ["00", "0"])
    (def b
        (apply str (map
          #(format "%1$7s" %)
          (map #(Long/toString % 2) (map int m))))
        " " "0"))
    (def ans (str (nth c (- (int (first b)) (int \0))) " 0"))
    (loop [i 1]
      (when (< i (count b))
        (do (def ans (str ans
          (if (= (nth b i) (nth b (dec i)))
            (str " " (nth c (- (int (nth b i)) (int \0))) " 0"))))
          (recur (inc i)))))
    (output ans)))

Looking at the syntax

  • TODO

Other characteristics

  • TODO

Resources to check


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