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Welcome to Clash of Bits!
This playground is an example of what a basic AI for Clash of Bits can be.
Structure
The easiest way to think about an AI for clash of bits is to controle each bot separatly. Each bot will try to achieve those 3 actions in descending order :
- Survive
- Kill enemies in range
- Find an enemy to kill
Code
Starting with the python starter AI building such an AI is simple. After collecting all the data, we can code our AI to adopt this behavior as follow :
for ally_bot in ally_bots:
closest_enemy = ally_bot.get_closest_enemy()
if ally_bot.shield == 0:
# The shield is empty, run for your life !
ally_bot.flee(closest_enemy)
elif closest_enemy.viewed_by(ally_bot).range_from_bot < OUT_OF_RANGE:
# The closest enemy can be attacked, let's destroy it
ally_bot.attack(closest_enemy)
else:
# The closest enemy is out of range (we can't hit it), let's move closer
ally_bot.move(ally_bot.get_closest_enemy())
print(orders)
Limitations
This AI is not meant to be unbeatable, it's up to you to improve it and maybe add collaborative behavior between your bots !
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