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#include <memory>
class NetworkManager
{
public:
    NetworkManager();
    ~NetworkManager();
    void Connect();
    void Disconnect();
private:
    class NetManImpl;
    std::unique_ptr<NetManImpl> m_pImpl;
};
#include <iostream>
class NetworkManager::NetManImpl
{
public:
    ~NetManImpl()
    {
        if (m_connectionOpened)
            Disconnect();
    }
    void Connect()
    {
        m_connectionOpened = true;
        std::cout << "NetManImpl::Connect\n";
    }
    void Disconnect()
    {
        m_connectionOpened = false;
        std::cout << "NetManImpl::Disconnect\n";
    }
private:
    bool m_connectionOpened { false };
};
NetworkManager::NetworkManager() : m_pImpl(new NetManImpl()) 
{
}
NetworkManager::~NetworkManager() = default;
void NetworkManager::Connect()
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